Some artists work backwards towards the realisation of a piece based on what they know they can do. That’s strategic. For me, it’s the inverse. I have a concept or vision, often pretty well-formed in the first instance, and spend my time figuring out how to achieve it. Definitely not strategic, but definitely interesting (for me), process-driven, and challenging.
It does mean lots of time spent experimenting (always a good thing?) and much failure. But failure is good. Wild glitches are ephemeral, and all failure is unintended (wild). That doesn’t make it pleasant… or easy…
So, the vision was harnessing the IKO’s highly directional beams to move highly delicate physical materials, and in doing so, create a parallel visual and embodied element to my first composition. Currently, imaginatively titled ‘sound01’. The issue is, even beamformed sound waves are too weak to do much. The material meanwhile needs to be pulled taught over the surface of the driver (without touching it) and less flexible materials are more suited, and also noisier. The point wasn’t to add a sonic layer, at least not an obvious one.
In order not to feel bad about the note I’m ending on… I’m cheering myself along with an image of the latest IKO prototypes, more clearly in the Death Star tradition than the earlier IKO. I hope these wee fellas get developed further, as they can go 4th order (I know!) and would be a lot cheaper. Moore’s Law and all… However it’s Sod’s Law which seems to be affecting me right now.